How a WN8-style Rating Works in World of Warships (concept overview)

This page explains a WN8-style performance rating adapted for World of Warships. It is intentionally descriptive rather than formulaic: we outline the logic and components without publishing exact constants, caps, or weights. The goal is to make the metric understandable and stable, not farmable.

Purpose

A WN8-style rating estimates your per-battle contribution and compares it to what would be reasonably expected for the same ship and tier. It answers: “How well do you perform with this ship compared to a solid reference?”

Inputs (per battle aggregates)

Data is typically evaluated for multiple windows: 24h (form), 7d (trend), and overall (baseline), with minimum battle and tier requirements to avoid noisy samples.

Expected values (ship baselines)

For each ship, community reference tables provide expected per-battle baselines (e.g., damage, frags, win rate). These are built from large, cleaned samples and updated occasionally to reflect balance/meta shifts, while remaining stable enough to keep the rating consistent over time.

Normalization (performance vs. expectation)

Your per-battle results are compared to the ship’s expectations, producing dimensionless ratios such as: “your damage per battle” vs. “expected damage”, “your frags per battle” vs. “expected frags”, and so on. Ratios around 1.0 indicate expected performance; values above/below reflect over/under-performance.

Robust shaping (fairness & stability)

Aggregation (single readable score)

The shaped components are combined into one score (open-ended but practically banded). It is ship-aware via expectations and time-window aware via the 24h/7d/overall breakdowns.

Class notes

Reading the number

The final score maps to community color bands (from below-average to super-unicum), derived from percentiles of active players. Bands are for orientation; interpretation is always relative to meta, tier, and class.

Limits & good practice

Transparency & maintenance

Expected values are refreshed periodically; the methodology (components, normalizations, caps) remains stable and changes are rare and documented. Re-indexing is only considered when unavoidable (e.g., major API or meta shifts).

FAQ (short)

Why not just win rate? Win rate is team-dependent and slow to move; a WN8-style rating focuses on your per-battle contribution and then calibrates with win rate.

Can it be farmed? Only to a limited extent. Ship-specific expectations, component mix, and caps constrain obvious exploits.

Is this official? No. It’s a community-style metric adapted for WoWS, using the same broad idea as classic WN8: expectations + normalized performance.


Summary: A WN8-style WoWS rating compares your per-battle output to realistic, ship-specific expectations, shapes several signals for stability and fairness, and presents a single, readable score across 24h, 7d, and overall views.